Nightmare Biolabs
Information
Through the Warper, warp into Nightmare Biolab.
The spot you are warped into is safe area.
List of Costume Hats:
- Costume: Rune Circlet
- Costume: Schmidt Helm
- Costume: Guardian Crown
- Costume: Silent Executioner
- Costume: Circlet of Bones
- Costume: Shadow Handicraft
- Costume: Midas Whisper
- Costume: Driver Band ( Red )
- Costume: Driver Band ( Yellow )
- Costume: Mitra
- Costume: Blazing Soul
- Costume: Magic Stone Hat
- Costume: Wind Whisper
- Costume: Sniper Goggle
- Costume: Camouflage Rabbit Hood
- Costume: Minstrel Song's Hat
- Costume: Dying Swan
How to Socket Manteau of The Fallen
Allows you to socket Manteau of The Fallen by a small chance.
Requirements (Safe Mode uses 100x Ghost Chill & 500x Energy Debris )
- 20x Ghost Chill
- 100x Energy Debris
- 1x Manteau of The Fallen [0]
Reward:
Manteau of The Fallen [1]
Converteable Weapons
Victimized Soul's Mind NPC to the right top will Convert Your Weapons into Energy Debris .
Conversion rate: (1 weapon = 1 ~ 3 Energy Debris )
- Giant Crossbow | Giant Crossbow | Creeper Bow | Falken Blitz | Mystic Bow | Catapult
- Krishna | Chakram | Agent Katar | Guillotine Katar
- Vecer Axe | Ygnus Stale | End Sektura
- Light of Recovery | Lacryma Stick | Mental Stick
- Dea Staff | Croce Staff | Kronos
- Krasnaya | Chrome Metal Sword | Two-Handed Chrome Metal Sword
- Ruber | Krieg | Weihna
- Ancient Dagger | Black Wing | Scarletto Nail | Aztoe Nail |
- Bloody Cross | Erde | Red Ether Bag | Red Square Bag
- Imperial Spear | Giant Lance
- Chilly Spell Book
- Green Whistle | Stem Whip | Rapture Rose
- Sura's Rampage
Ancient Headgears
Quest NPC - Sorrowful Soul's Mind
Allows you to create Old Nightmare Headgears. You can choose to use Risky Mode or Safe Mode when crafting this item.
Safe mode requires 5x the normal materials.
Warning: These headgears are not tradeable. Be sure to make it on the character/account you wish to equip it on!
Headgear | Description | Normal Cost | Safe Cost |
---|---|---|---|
Old Rune Circlet (1) | All stats +1. MDEF+ 5.
Each refine increase ATK +4. Each 5 refines increase ASPD +1. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 20% more damage with Ignition Break. Each 2 refines inflict 15% more damage with Hundred Spear. |
Costume: Rune Circlet x1
Energy Debris x20 |
Costume: Rune Circlet x1
Energy Debris x100 |
Old Guardian Crown (1) | All Stats + 1, MDEF + 5Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with [Cannon Spear]. Each 2 refines increases 15% damage with [Overbrand]. Each 5 refines adds ASPD + 1. |
Costume: Crown of Protect x1
Energy Debris x20 |
Costume: Rune Circlet x1
Energy Debris x100 |
Old Mitra (1) | All stats +1. MDEF+ 5.
Each refine increase MATK +2, ATK +4, heal +2%. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 20% more damage with Judex. Each 2 refine inflict 10% more damage with Magnus Exorcismus. |
Costume: Mitra x1
Acolyte Soul x1 Energy Debris x20 |
Costume: Rune Circlet x1
Acolyte Soul x5 Energy Debris x100 |
Old Blazing Soul (1) | All stats +1.
Each refine increase ATK +4, CRIT +2. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 15% more damage with Rampage Blaster. Each 2 refine inflict 20% more damage with Lightning Ride. |
Costume: Blazing Soul x1
Acolyte Soul x1 Energy Debris x20 |
Costume: Rune Circlet x1
Acolyte Soul x5 Energy Debris x100 |
Old Bone Circlet (1) | All stats +1.
Each refine increase critical damage by 1%, increase attack speed After attack delay reduced by 1%.) Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 10% more damage with Cross Impact. Each 2 refine inflict 20% more damage with Cross Ripper Slasher. |
Costume: Bone Circlet x1
Thief Soul x1 Energy Debris x20 |
Costume: Bone Circlet x1
Thief Soul x5 Energy Debris x100 |
Old Shadow Handicraft (1) | All stats +1.
Each refine increase ATK +4, MATK +4. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 25% more damage with Triangle Shot. Refine Level +6: Reduces skill cooldown of Masquerade Enervation and Masquerade Unlucky by 1 sec. Refine Level +8: Reduces skill cooldown of Masquerade Laziness and Masquerade Weakness by 1 sec. Refine Level +10: Reduces skill cooldown of Masquerade Ignorance and Masquerade Gloomy by 1 sec |
Costume: Shadow Handicraft x1
Thief Soul x1 Energy Debris x20 |
Costume: Shadow Handicraft x1
Thief Soul x5 Energy Debris x100 |
Old Magic Stone Hat (1) | All stats +1. MDEF+ 5. SP recovery increased by 20%.
Each refine increase MATK +1%. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 5% more damage with Soul Expansion. Reduces Crimson Rock skill cooldown by 1 sec. According to refine, Crimson Rock skill 0.1 seconds |
Costume: Magic Stone Hat x1
Mage Soul x1 Energy Debris x20 |
Costume: Magic Stone Hat x1
Mage Soul x5 Energy Debris x100 |
Old Wind Whisper (1) | All stats +1. MDEF+ 5.
Each refine increase MATK +1%, ATK +4. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 15% more damage with Posion Buster. Each 2 refine inflict 20% more damage with Varetyr Spear. |
Costume: Wind Whisper x1
Mage Soul x1 Energy Debris x20 |
Costume: Rune Circlet x1
Mage Soul x5 Energy Debris x100 |
Old Camouflage Rabbit Hood (1) | All stats +1.
Each refine increase ranged physical damage by 1%. Each 3 refine increase Perfect Dodge +1. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 15% more damage with Cluster Bomb. Each 2 refine inflict 10% more damage with Wug Strike |
Costume: Camouflage Rabbit Hood x1
Archer Soul x1 Energy Debris x20 |
Costume: Camouflage Rabbit Hood x1
Archer Soul x5 Energy Debris x100 |
Old Dying Swan (1) | All stats +1.
Each refine increase ranged damage by 1%. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 20% more damage with Arrow Vulcan. Each 2 refine inflict 5% more damage with Severe Rainstorm. |
Costume: Dying Swan x1
Archer Soul x1 Energy Debris x20 |
Costume: Dying Swan x1
Archer Soul x5 Energy Debris x100 |
Old Minstrel Song Hat (1) | Costume: Minstrel Song Hat x1
Archer Soul x1 Energy Debris x20 |
Costume: Minstrel Song Hat x1
Archer Soul x5 Energy Debris x100 | |
Old Driver Band (1) | All stats +1.
Each refine increase ATK +4. Each 5 refines increase ASPD +1. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 20% more damage with Power Swing. Each 2 refine inflict 20% more damage with Axe Tornado. |
Costume: Driver Band x1
Energy Debris x20 |
Costume: Driver Band x1
Energy Debris x100 |
Old Driver Band Yellow (1) | All stats +1.
Each refine increase ATK +4. Each 5 refines increase ASPD +1. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 5% more damage with Arm Cannon. Each 4 refine inflict 10% more damage with Self-Destruction. |
Costume: Driver Band Yellow x1
Energy Debris x20 |
Costume: Driver Band Yellow x1
Energy Debris x100 |
Old Midas Whisper (1) | All stats +1.
Each refine increase ATK +4. Each 2 refine increase ranged physical damage by 1%. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 15% more damage with Cart Cannon. |
Costume: Midas Whisper x1
Energy Debris x20 |
Costume: Midas Whisper x1
Energy Debris x100 |
Nightmare Biolabs Headgear Enchantments
Enchant Requirements
- Speal to Wanderind Mind Template:Navi to start the enchanting process. It requires 10 Cursed Fragment each for the 3rd and 4th enchant. Those will always be Stat enchants.
- Once you've enchanted it twice, you can enchant the 2nd slot for either a Stat enchant or the powerful enchants listed below.
- If you get the powerful enchant, it will start at Level 1.
- The below table lists the required amount in order to obtain that level.
- If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).
Resetting Enchantments
Pay 10 Sentimental Fragment to Wanderind Mind Template:Navi to reset ALL enchantments.
1st Enchant | |||||||
---|---|---|---|---|---|---|---|
Enchant cost | Possible enchants | ||||||
10 Cursed Fragment | |||||||
STR + 1 | AGI + 1 | DEX + 1 | VIT + 1 | INT + 1 | LUK + 1 | ||
STR + 2 | AGI + 2 | DEX + 2 | VIT + 2 | INT + 2 | LUK + 2 | ||
STR + 3 | AGI + 3 | DEX + 3 | VIT + 3 | INT + 3 | LUK + 3 | ||
STR + 4 | AGI + 4 | DEX + 4 | VIT + 4 | INT + 4 | LUK + 4 | ||
STR + 5 | AGI + 5 | DEX + 5 | VIT + 5 | INT + 5 | LUK + 5 | ||
2nd Enchant | |||||||
Enchant cost | Possible enchants | ||||||
10 Cursed Fragment | |||||||
STR + 1 | AGI + 1 | DEX + 1 | VIT + 1 | INT + 1 | LUK + 1 | ||
STR + 2 | AGI + 2 | DEX + 2 | VIT + 2 | INT + 2 | LUK + 2 | ||
STR + 3 | AGI + 3 | DEX + 3 | VIT + 3 | INT + 3 | LUK + 3 | ||
STR + 4 | AGI + 4 | DEX + 4 | VIT + 4 | INT + 4 | LUK + 4 | ||
STR + 5 | AGI + 5 | DEX + 5 | VIT + 5 | INT + 5 | LUK + 5 | ||
3rd Enchant | |||||||
Enchant cost | Possible enchants | ||||||
10 Cursed Fragment | |||||||
STR + 1 | AGI + 1 | DEX + 1 | VIT + 1 | INT + 1 | LUK + 1 | ||
STR + 2 | AGI + 2 | DEX + 2 | VIT + 2 | INT + 2 | LUK + 2 | ||
STR + 3 | AGI + 3 | DEX + 3 | VIT + 3 | INT + 3 | LUK + 3 | ||
STR + 4 | AGI + 4 | DEX + 4 | VIT + 4 | INT + 4 | LUK + 4 | ||
STR + 5 | AGI + 5 | DEX + 5 | VIT + 5 | INT + 5 | LUK + 5 | ||
Special Enchants | |||||||
Acute | Adamantine | Affection | Magic Essence | Master Archer | Mettle | Unyielding |
Special Enchants
Once you have the Special Enchant that you are after it can be upgraded to level 10. The cost per upgrade attempt is as follows.
Upgrade Cost | |
---|---|
Level | Cursed Fragment Required |
1 | 10 |
2 | 20 |
3 | 40 |
4 | 50 |
5 | 70 |
6 | 100 |
7 | 150 |
8 | 250 |
9 | 500 |
10 | 1,000 |
Expectation Enchants | |
---|---|
1 | CRIT Rate +3, Increases critical damage by 20%. |
2 | CRIT Rate +6, Increases critical damage by 35%. |
3 | CRIT Rate +9, Increases critical damage by 50%. |
4 | CRIT Rate +12, Increases critical damage by 65%. |
5 | CRIT Rate +15, Increases critical damage by 80%. |
6 | CRIT Rate +18, Increases critical damage by 95%. |
7 | CRIT Rate +21, Increases critical damage by 110%. |
8 | CRIT Rate +24, Increases critical damage by 125%. |
9 | CRIT Rate +27, Increases critical damage by 140%. |
10 | CRIT Rate +30, Increases critical damage by 170%. |
Diamond Enchants | |
---|---|
1 | Max HP +5%, DEF +140, MDEF +20 |
2 | Max HP +10%, DEF +180, MDEF +40 |
3 | Max HP +15%, DEF +220, MDEF +60 |
4 | Max HP +20%, DEF +260, MDEF +80 |
5 | Max HP +25%, DEF +300, MDEF +100 |
6 | Max HP +30%, DEF +340, MDEF +120 |
7 | Max HP +35%, DEF +380, MDEF +140 |
8 | Max HP +40%, DEF +420, MDEF +160 |
9 | Max HP +45%, DEF +460, MDEF +180 |
10 | Max HP +55%, DEF +500, MDEF +200 |
Affection Enchants | |
---|---|
1 | MaxSP +3%, Increases heal effectiveness by 5% |
2 | MaxSP +6%, Increases heal effectiveness by 10% |
3 | MaxSP +9%, Increases heal effectiveness by 15% |
4 | MaxSP +12%, Increases heal effectiveness by 20% |
5 | MaxSP +15%,, Increases heal effectiveness by 25% |
6 | MaxSP +18%, Increases heal effectiveness by 30% |
7 | MaxSP +21%, Increases heal effectiveness by 35% |
8 | MaxSP +24%, Increases heal effectiveness by 40% |
9 | MaxSP +27%, Increases heal effectiveness by 45% |
10 | MaxSP +30%, Increases heal effectiveness by 55% |
Magic Essence Enchants | |
---|---|
1 | MAtk +4%, Reduces the fixed casting time of skills by 0.1 seconds. |
2 | MAtk +8%, Reduces the fixed casting time of skills by 0.2 seconds. |
3 | MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds. |
4 | MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds. |
5 | MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds. |
6 | MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds. |
7 | MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds. |
8 | MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds. |
9 | MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds. |
10 | MAtk +44%, Reduces the fixed casting time of skills by 1 seconds. |
Ambition Enchants | |
---|---|
1 | Atk +4%, HIT +10 |
2 | Atk +8%, HIT +20 |
3 | Atk +12%, HIT +30 |
4 | Atk +16%, HIT +40 |
5 | Atk +20%, HIT +50 |
6 | Atk +24%, HIT +60 |
7 | Atk +28%, HIT +70 |
8 | Atk +32%, HIT +80 |
9 | Atk +36%, HIT +90 |
10 | Atk +44%, HIT +100 |
UnyieldingEnchants | |
---|---|
1 | Increase melee physical damage by 4%, Perfect Hit +1 |
2 | Increase melee physical damage by 8%, Perfect Hit +2 |
3 | Increase melee physical damage by 12%, Perfect Hit +3 |
4 | Increase melee physical damage by 16%, Perfect Hit +4 |
5 | Increase melee physical damage by 20%, Perfect Hit +5 |
6 | Increase melee physical damage by 24%, Perfect Hit +6 |
7 | Increase melee physical damage by 28%, Perfect Hit +7 |
8 | Increase melee physical damage by 32%, Perfect Hit +8 |
9 | Increase melee physical damage by 36%, Perfect Hit +9 |
10 | Increase melee physical damage by 44%, Perfect Hit +10 |
Selectible Enchant
At the cost of a large amount of materials and zeny, the final enchantment can be selected.
Cost for selecting the desired enchant:
Selection Cost | Chance |
---|---|
200 Cursed Fragment + 5,000,000 zeny | 100% |
Safe Upgrade
At the cost of a large amount of materials and zeny, the enchant upgrade will be guaranteed.
Safe Upgrade cost:
Level | Upgrade Cost | Chance |
---|---|---|
2 | 100 Cursed Fragment + 3,500,000 zeny | 100% |
3 | 200 Cursed Fragment + 5,000,000 zeny | 100% |
4 | 250 Cursed Fragment + 8,000,000 zeny | 100% |
5 | 350 Cursed Fragment + 14,000,000 zeny | 100% |
Monsters
Normal
Mini Boss
Image | Name | Level | HP / Atk / Def / Mdef | Size / Race / Element | Drops |
---|---|---|---|---|---|
Guillotine Cross Eremes | 189 | HP 7,140,000 Attack 6,889~10,089 DEF 360 MDEF 200 |
Medium / Demon / Poison (4) | No drop. | |
Arch Bishop Margaretha | 187 | HP 7,334,000 Attack 2,447~3,447 DEF 320 MDEF 800 |
Medium / Demi-Human / Holy (4) | No drop. | |
Warlock Kathryne | 187 | HP 6,120,000 Attack 2,007~2,807 DEF 220 MDEF 800 |
Medium / Demi-Human / Ghost (3) | No drop. | |
Ranger Cecil | 189 | HP 6,426,000 Attack 11,649~17,249 DEF 200 MDEF 100 |
Medium / Demi-Human / Wind (3) | No drop. | |
Mechanic Howard | 187 | HP 8,160,000 Attack 4,507~6,507 DEF 400 MDEF 200 |
Medium / Demi-Human / Earth (4) | No drop. | |
Rune Knight Seyren | 189 | HP 7,344,000 Attack 14,929~22,129 DEF 800 MDEF 200 |
Medium / Demon / Fire (4) | No drop. | |
Royal Guard Randel | 188 | HP 6,936,000 Attack 10,188~14,988 DEF 600 MDEF 200 |
Medium / Demi-Human / Holy (4) | No drop. | |
Genetic Flamel | 186 | HP 6,885,000 Attack 4,466~6,466 DEF 260 MDEF 100 |
Medium / Demi-Human / Fire (4) | No drop. | |
Sorcerer Celia | 188 | HP 6,885,000 Attack 2,868~4,068 DEF 220 MDEF 800 |
Medium / Demi-Human / Ghost (4) | No drop. | |
Sura Chen | 188 | HP 6,783,000 Attack 6,888~10,088 DEF 360 MDEF 100 |
Medium / Demon / Water (4) | No drop. | |
Shadow Chaser Gertie | 188 | HP 6,120,000 Attack 6,148~8,948 DEF 320 MDEF 100 |
Medium / Demon / Poison (4) | No drop. | |
Minstrel Alphoccio | 186 | HP 6,120,000 Attack 3,626~5,226 DEF 240 MDEF 100 |
Medium / Demi-Human / Wind (4) | No drop. | |
Wanderer Trentini | 186 | HP 6,120,000 Attack 3,606~5,206 DEF 200 MDEF 100 |
Medium / Demi-Human / Wind (4) | No drop. |